Hey there! Thanks for stopping by, but my new address is kpulv.com!

News Feed

07 / 22 / 10

I'm retiring this website! That's right, after a long hiatus of not updating it at all, I am officially calling it retired. So what does this mean for the future?

Well for now you can check out my new domain name which will eventually host a brand new website for myself. I've had this site for a few years now and I've been itching to make a new one for awhile now.

I just wanted to officially announce that no more new updates will be coming to kylepulver.com. I can also be found at Retro Affect. Thanks for stopping by!



02 / 06 / 10

Whoa! I havent updated this place in a long time. I had some hosting issues come up and when I finally resolved them, I was way too busy to try to put everything back together again.

I've been up to a whole bunch of things now though. I co-founded an indie games studio: Retro Affect to chase the dream of making the IGF nominated Snapshot into a fully realized game. I suggest you head there for any sort of updates of what's going on with me.

Things are moving along, and I'm now located in Phoenix, AZ. To keep up with any updates, you should probably just head on down to the Retro Affect site instead of checking this news feed that I barely update. Sorry!



04 / 06 / 09

I'm back from San Francisco and the big Game Developers Conference, and I'm exhausted. It was once again the best week of my life, and even better than last year. Things went really well for us in regards to Snapshot, even though we didn't win in our category.

Since things went so well for us at GDC, Snapshot development is about to go full time. We're going to be working hard on the game for the next year and hopefully have it in the hands of players by next summer. We have a lot of work ahead of us, so the team is coming together in Phoenix, AZ to start work on it.

I've added a few more projects to my web design category as well. One for the TIGSource Comicompo which was recently finished, and another for the Snapshot website, so be sure to check those out. An exciting year lays ahead!



03 / 17 / 09

In just one week I'll be out in San Francisco, California for the big Game Developers Conference 2009! This is a very special GDC for me though, as I'm up for an IGF nomination in Excellence in Design!

I couldn't be more excited to get back out to San Francisco to see all the awesome people I met up with last year. The conference begins Monday and I'll probably be attending a good amount of the Independent Games Summit until Tuesday. Wednesday I get to set up Snapshot in the Expo Hall to demo to everyone, and that night is the moment of truth... the actual IGF awards!

I don't really think I'm going to walk away with a trophy as the competition is really tough. Just being nominated out of 200+ games is a real honor, and the opportunities that the nomination alone has opened up for me have been nothing short of amazing. If you're heading out to GDC this year, I hope to see you there!



01 / 13 / 09

Through some force in fate, it looks like Snapshot has been nominated for an IGF Award! Snapshot is a finalist in the Excellence in Design category at the upcoming Independent Games Festival 2009. Even after all the times I've typed this out, I still can't believe it!

What an honor it is to be up for an award like this. Snapshot is a joint project between me and Peter Jones. The project began at Clarkson University and was presented as our senior thesis project. Since graduation, we haven't gotten a whole lot done on it, but we did submit it to the IGF hoping that it would have some chance.

Apparently something about the game sat well with the judges. Looks like I'm heading out to San Francisco again in March for Game Developers Conference and the IGF! Wish me luck.



11 / 30 / 08

I'm back for another short news update. As you can see, there's a new game posted on my site. It's a little platformer called Verge. It was made for The Independent Gaming Source's Commonplace Book competition.

I spent a week in NYC and also during that week I made a train journey up to Monreal and back for a little event called Gamma3d. You can check out a whole batch of flickr photos right here.

I've started using Game Maker, and so far I'm liking it a lot. Between Game Maker and Multimedia Fusion I'm not entirely sure which one I like more, but my experience with Game Maker so far has been a fairly good one. Oh, I also have a game in the IGF this year... we'll see how it turns out! I actually tried to submit Bonesaw to the student competition at the last minute... some bad luck with Multimedia Fusion rendered the game unplayable a few hours before the deadline.



10 / 02 / 08

Time for a small update! The bonesaw patch that I previously spoke of was waiting on a version of Multimedia Fusion 2 which apparently won't be released within the next 70 years. It's unfortunate, and happenings like this one are one of the main reasons why I'm trying to learn how to code a game from scratch.

In the Web Design side of things, I just finished up work on The Whimsy Rag website which is a site devoted to all things fantasy writing. It's one of my best works so far and I accomplished a lot of things that I previously didn't know how to do.

Right now I'm working on a couple of games, but they're all in very early stages of development. I'm also getting ready to undertake a rather huge web project within the next couple of days. Should be a lot of fun, but a lot of coding. Until next time!



06 / 15 / 08

A new Bonesaw patch might be in the works, folks. There are a number of small bug fixes that I need to address, but mainly this is being brought about from Clickteam's recent update to Multimedia Fusion, which should be fixing most of the crazy issues I was having toward the end of development.

What was happening was all the sprites began to become confused, and would swap images with each other, and this would make the game unplayable. I managed to get around it, but after awhile it would spring up again, and well I feel pretty lucky that nothing else happened before I released the game.

The new patch will address the glitch with the ball being stuck against an edge, which has a very slim chance of happening but once it does the player may find themselves stuck. I also may be able to release a Hardware Accelerated version that may clear up some of the lag for some people. No official word on when this will be out, but its something I'm working on.



05 / 28 / 08

It's finally over. I graduated from Clarkson University after four long years. They actually went by pretty fast, and I'm going to miss my college days and all the friends I gained from my experiences at school.

Since graduation I've been working on some of my own projects, as well as some collaborations with friends. I'm working on a fairly large website project that will launch sometime in the near future in which I am doing the design and the coding for pretty much everything. I'm also working on a game project with a friend from Clarkson, as well as another game for a tigsource competition.

I've also been adding some new works in the imagery section from time to time, as well as my new blog design to the design section. Stay tuned for a new game to hit the projects section. That's all for now!



04 / 07 / 08

In recent news, Bonesaw: The Game has surpassed 10,000 unique downloads! It's sitting somewhere around 10,200 downloads as of today, and I couldn't be more excited. It's pretty amazing for my first big game to get so much attention, and I hope everyone is enjoying it. (Yeah, I know, some people think its too hard, oh well!)

I've been having a good time watching some of the videos of the game online of people fighting all the bosses, and some people even found the mega secret boss that you can only get to after collecting every golden puck! I'm amazed, really.

The 1.2 patch that I had planned with hardware acceleration probably isn't going to happen. There are just some deep rooted issues with the game that occur when I enable it, and I don't think I can fix them at this point.

I've actually started two game projects, one of which can be viewed publicly at The Daily Click. It was created as a small contest entry, but I didn't finish it so now I'm going to take it a little further. As for my other project, well I can't talk about it for now, but maybe you'll know more in a few months. Stay tuned!



02 / 25 / 08

I just got back from GDC, and I'm pretty freakin' exhausted. I had about 200 emails in my inbox from not checking them for 10 days, and I've been trying to get through all the ones about the Bonesaw game. I really appreciate all the feedback.

Speaking of the Bonesaw game, I just released an updated version (now version 1.1) to the internet. You can download it here. This patch addresses some minor bug fixes throughout the game and also a bug in Level X4. I suggest you download this and replace your old version. (The game shouldn't overwrite your save and data files, but just in case back those up as well.)

I had a blast at GDC, and I met a lot of awesome people who I'll be contacting very soon. I think for now though I'm going to get some sleep, as I haven't had any for more than 24 hours. Flying across the country isn't as fun as it seems.



02 / 14 / 08

Now this is the post I've been waiting to write for a long time now.

Bonesaw: The Game is out! No, really, it's really done, and it's out there. Isn't that crazy? For those of you who don't know, Bonesaw: The Game is my year long project that I've just actually completed. It's my first full game release, and I'm really excited to present it to the people of the internet.

To download, just go right over here and choose a download mirror.

Phew, thats a huge weight off my shoulders. Now I'm off to the Game Developer's Conference 2008! I'm hoping to learn a lot while I'm there, as I'm sort of striving to get into this whole gaming industry thing. We'll see how it goes!



01 / 20 / 08

Good news today! I just finished up a trailer of my upcoming game Bonesaw: The Game. You can check it out at Stage6.com or YouTube. It's also embedded right in the project's page for Bonesaw: The Game

The game is going to be released soon. I'm just waiting for a few more of the game's assets to come together, then everything will be packaged up for one last beta test and off to the internet it goes! It will be really exciting to have a game released to the public, especially right before the Game Developer's Conference in San Francisco.

By the way, if anyone is attending GDC this year then let me know. I'll be out there for the full week, and maybe I'll see you there. Until next time!



12 / 07 / 07

The new design of my site is officially done!


You could've guessed that, since you're looking at it. I spent a lot of time on this new design, especially with the back end coding side of things. Everything is now fully automated for me to work with, so I should be updating this space a lot more than the previous iteration of my site.

So I invite you to look around and browse what's in my portfolio for now, and check back for any news and new works that I add. I've been working hard on my main project Bonesaw: The Game as well as working on a lot of different web projects including the recently launched Gamer Tonight website, and an upcoming video game press related website.